Geometrical Optics

(notes edited by Roberto Bigoni)


Basic principles.

Some optical phenomena can be explained, at least in their fundamental aspects, by constructing geometric models based on the following principles.

 


Mirrors

 


Dihedrons (prisms)

If a transparent optical medium is delimited by two plane surfaces which forms an angle φ, a beam which penetrates in it from the outside, is, usually, refracted twice in the same direction.

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In the same optical medium different colours have different refractive indexes, therefore, rays of different colour having the same angle of incidence, undergo different deflections. If a beam, like as an example the white light, is a mixture of many rays of different colours, every ray is bent on a different path. The prism can therefore analyze a composed beam producing its spectrum.

Vice versa, if we can know the angle of deflection of a colour, we can determine its refractive index.

If the angle between two surfaces of an optical medium is null, that is the two surfaces are parallel, the dihedron is effectively a slab; the two successive refractions of a beam neutralize each other and the final deflection of the beam is null, that is the escape direction is parallel to the entrance direction.

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Spheres

In an optical medium with index of refraction n>1, delimited by a spherical surface with center at O, a light beam AB coming from the outside has an angle of incidence i and a refractive angle r with respect to the radius OB. The refracted part of the beam hits the surface at C with angle of incidence r and a part of it is reflected with reflection angle r. In turn this part hits the surface at D, always with angle of incidence r, and is refracted outside with refractive angle r' with respect to the radius OD. So a portion of a beam with direction AB from behind of those who observe the sphere, is seen by the observers as coming from the sphere with direction DE.

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This model allowed Descartes to account for some of the main physical characteristics of the rainbow.

 


Lenses

An optical medium delimited by two coaxial spherical caps is a spherical lens. The common axis of the two caps is then optical axis of the lens.

If a lens is thin, all the parallel paraxial monochromatic rays (that is the rays of the same colour, parallel to the optical axis and very close to it), after the passage through the lens, can

In the hypothesis of a thin lens, we can assume that between the vertexes of the caps the surfaces of the lens are parallel: near this place the lens behaves like a slab. Saying C (center) the intermediate point between the vertexes, we can therefore assume that the rays passing through C do not bend.

Given a point S (the source) and tracing from it the ray parallel to the optical axis and the ray passing through C, if the rays emerging from the lens converge, the point I in which they converge is the real image of S. If instead the rays emerging from the lens diverge, the point I in which their extensions converge is the virtual image of S.

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If a lens isn't thin or the rays aren't paraxial there will be, like in the mirrors, spherical aberrations.

Because of the difference in the refractive indexes of the different colours, every colour has its own focus: a lens shows also chromatic aberrations.

 


Undulatory optics

The principles of the geometrical optics can not account for other important phenomena shown by the light, that is, interference and diffraction. To explain these phenomena you need to interpret a ray of light as the propagation of a sine wave of an electromagnetic field.