ThinkRight

The player and the software form two color sequences. The player must try to guess the sequence of colors formed by the software before the software can guess the player's sequence.

At the beginning of a new game, the player, using the selectors of the parameters area, chooses the number of available colors and the length of the sequences; then he starts a game by clicking the new game button.

The buttons of the available colors are shown in the palette area. The player chooses his own sequence by clicking on them in the desired order. The sequences can not contain color repetitions.

The software too composes his own secret sequence and the player, by clicking on the colored buttons, dials a sequence of colors, trying to make it coincide with the one made by the software.

For every attempt made by the player, the software responds with a sequence of circles:

The player's ability consists in using this information to deduce the secret sequence with the lowest number of attempts.

After each move the player, the software, in turn, try to guess the sequence of the player, composing his attempt, it also followed by red and black circles, which it uses to refine the next attempt.

The player wins if he guesses the sequence of the software before the software guesses his own sequence.

The game can also be played as solitaire game, if the player chooses the mono option in the field game mode; in this case the player should guess the secret sequence generated by the software.


last revision: November 2016